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Sorcery


Familiar (1)
Icon Name Effect Duration Mana
Home Returns caster to house. Instant 1
KillStar Produces one 'star' per caster's proficiency level. Each star does 2-7 points of damage to a single target. Instant (Combat) 1
Dispel Magic Will attempt to dispel a single spell affecting target. Chance to successfully dispel magic is 10% + 15% x profic. Instant 1
Engrave Allows caster to change the name of an item. Permanent 20
Unlock Magically unlocks many types of locked items, usable in place of lockpicks. Note that some chests in some dungeons require this spell to open them. Spellbook is not available in shops, must be found. Instant 1

Proficient (2)
Icon Name Effect Duration Mana
Multi-Blade Similar to KillStar except produces 2 stars per caster’s proficiency level which produce 2-7 points of damage each and will spread out to hit all opponents on the field. Instant (Combat) 3
Gather the Fellowship Teleports all group members to your location. Instant 3
Cornucopia Adds one loaf of bread and one bottle of water to caster's inventory. Instant 3
Improve Armor Will give enchanted armor a 10% coverage bonus for duration. 10 rounds x profic 3

Expert (3)
Icon Name Effect Duration Mana
Teleport Caster can teleport himself to target city. Instant 5
Extension Extends the duration of next spell cast by 50%. Instant 5
See Invisibility Allows caster to sense invisible objects for duration. 10 rounds x profic 5
Shift Teleports caster randomly about the battlefield each time the caster is attacked. 1 round x profic (Combat) 5
Invisibility Caster is invisible for duration or until combat action takes place. 3 rounds x profic 5

Master (4)
Icon Name Effect Duration Mana
Combat Teleport Caster can teleport to any square on the combat field. Instant (Combat) 7
Teleport Group Teleports yourself and all group members to specified city. Instant 7
Permanency Next spell cast on target item will become permanent – affecting target item only. For example, if Permanency is cast on a scroll followed by Resist Fire, the scroll will permanently be protected from fire damage. Instant 500
Rust Permanently removes 10 x caster's proficiency level in durability from each piece of target's armor and target's equipped weapon. Instant (Combat) 7
Defenselessness Target's armor rating is halved for duration. This is an aggressive spell, casting it on a monster out of combat will cause that monster to attack you. 5 rounds x profic 7

Grandmaster (5)
Icon Name Effect Duration Mana
Improved Invisibility Same as Invisibility, except does not dissipate after offensive combat action has taken place. 3 rounds x profic 9
Elphame's Justice Damages criminal opponent for ½ to 1 times their health. Amulet of Protection is defense. Spellbook is not available in shops, must be found. Instant (Combat) 20
Enchant Item Next spell cast on target item will become permanent – affecting caster when the item is equipped or held. For example, if Enchant Item is cast on a sword, followed by ‘resist fire’, the wielder of the sword will be protected from fire attacks. Only affects equipable items. Note that this spell may fail or even destroy an item if too many enchantments already exist on target item. Items that have multiple enchantments are more fragile than those that have no enchantments. For each enchantment on a weapon or piece of armor the amount of damage that it will take from being hit is increased by 5 percent. This means that your 5 banger wraths will deteriorate faster than other non-enchanted items. Instant 1000
Mass Rust Same as Rust, but affects all opponents in combat. Instant (Combat) 14
Greater Identification Identifies all properties of target item including enchantments. Spellbook is not available in shops, must be found. Instant 30

 


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