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Skills Reference
with Build Point Cost Charts


Skill Names link to Quest details.

Skill Name Attribute Check Skill Description
Short Sword Strength, Dexterity Improves the character’s ability to fight with the specified weapon type.
Long Sword Strength, Dexterity Improves the character’s ability to fight with the specified weapon type.
Two Handed Sword Strength Improves the character’s ability to fight with the specified weapon type.
Club Strength Improves the character’s ability to fight with the specified weapon type.
Axe Strength Improves the character’s ability to fight with the specified weapon type.
Maul Strength Improves the character’s ability to fight with the specified weapon type.
Mace Strength, Dexterity Improves the character’s ability to fight with the specified weapon type.
Unarmed Combat Strength, Dexterity Improves the character’s ability to fight without weapons.
Dagger Dexterity Improves the character's ability to fight with the specified weapon type.
Throwing Weapons Dexterity Improves the character’s ability to fight with the specified weapon type.
Shield Use Strength, Dexterity Increases the chance to block, and number of attacks you can defend against, with a shield.
Sorcery Intelligence Allows character to learn sorcery spells.
Elementalism Intelligence Allows character to learn elementalist spells.
Mysticism Intelligence Allows character to learn mystic spells.
Thaumaturgy Intelligence Allows character to learn thaumaturgical spells.
Necromancy Intelligence Allows character to learn necromancy spells.
Theurgism Intelligence, Dexterity Enables character to use magical artifacts.
Meditation Intelligence, Endurance Raises Spell Damage Modifier by 15% for each level of meditation profciency.
Critical Striking
(formula)
Intelligence, Dexterity Increases the chance of doing extra damage when attacking with melee weapons.
Acrobatics Intelligence, Dexterity Improves the character’s ability to dodge in combat.
Detect/Disarm Traps Dexterity Gives character the ability to sense and disarm traps.
Pick Pockets Dexterity Gives character the ability to steal from other players’ inventories.
Pick Locks Intelligence, Dexterity Gives character the ability to pick locked doors and chests.
Alchemy Intelligence Gives character the ability to make various potions.
Weaponsmith Strength, Dexterity Allows character to manufacture weapons.
Armorsmith Strength, Dexterity Allows character to manufacture metal armor.


Build Point Costs
Courtesy of LordMauler


- Single Attribute Skills -
Build Point Costs

Attribute
Points
Familiar
(1)
Proficient
(2)
Expert
(3)
Master
(4)
GrndMas
(5)
Total
2 1 6 11 16 21 55
3 1 6 11 16 21 55
4 1 6 11 16 20 54
5 1 6 10 15 18 50
6 1 5 10 13 17 46
7 1 5 8 13 17 44
8 1 5 8 12 16 42
9 1 5 8 11 15 40
10 1 3 7 11 13 35
11 1 3 7 10 13 34
12 1 3 6 10 11 31
13 1 3 6 8 11 29
14 1 3 6 8 11 29
15 1 3 6 8 11 29
16 1 3 6 8 11 29
17 1 3 6 8 11 29
18 1 3 6 8 10 28
19 1 3 6 7 10 27
20 1 3 6 7 10 27
21 1 3 5 7 10 26
22 1 3 5 7 8 24
23 1 3 5 7 8 24
24 1 3 5 6 8 23
25 1 2 5 6 7 21

- Duo Attribute Skills -
Build Point Costs

Attrib 1
+
Attrib 2
Familiar
(1)
Proficient
(2)
Expert
(3)
Master
(4)
GrndMas
(5)
Total
9 1 6 10 15 20 52
10 1 6 10 15 18 50
11 1 6 10 13 18 48
12 1 5 10 13 17 46
13 1 5 8 13 17 44
14 1 5 8 13 17 44
15 1 5 8 12 16 42
16 1 5 8 12 16 42
17 1 5 8 12 16 42
18 1 5 8 11 15 40
19 1 5 7 11 15 39
20 1 3 7 11 13 35
21 1 3 7 11 13 35
22 1 3 7 10 13 34
23 1 3 7 10 12 33
24 1 3 6 10 12 32
25 1 3 6 8 12 30
26 1 3 6 8 11 29
27 1 3 6 8 11 29
28 1 3 6 8 11 29
29 1 3 6 8 11 29
30 1 3 6 8 11 29
31 1 3 6 8 11 29
32 1 3 6 8 11 29
33 1 3 6 8 11 29
34 1 3 6 8 11 29
35 1 3 6 8 11 29
36 1 3 6 8 10 28
37 1 3 6 8 10 28
38 1 3 6 7 10 27
39 1 3 6 7 10 27
40 1 3 6 7 10 27

Critical Strike
How it Works

In response to an ongoing discussion on the official Realm Message Boards regarding whether or not there was a bug in the Grandmaster Critical Strike skill, Stephen explained how Critical Strike works. His comments have been copied here for use as a reference.


I've been seeing a bit of contention as to if the GM Critical Strike skill is broken or not. I've been all over the server code to see if there are any problems to be had. I found none. Here's how the critical strike system works...

1. A critical strike can only occur if you actually hit an opponent without hitting its armor. This is important to know because you can still cause damage through hitting armor although you will never get a critical strike for doing so.

2. To determine if you made a critical strike we use an opposed roll system. This means that the system picks two random numbers (one for the attacker's chance to get a strike and one for the defender's chance to avoid a strike) and the one with the highest value wins the contest. If the attacker wins the critical strike is made, otherwise there is no critical strike. The following formulas are used for the attacker and defender skills in this opposed roll:

Attacker Formula

attackerRoll = max ( attackerCriticalStrikeSkill * 5, 1 )

Defender Formulas

if ( defender is out of dodges ) then defenderSkill = 0
otherwise defenderSkill = defenderAcrobaticsSkill * 10

if ( defenderDex < 10 ) then reduce defenderSkill by 5% for each point under 10

if ( defenderDex > 10 ) then increase defenderSkill by 5% for each point over 10

defenderRoll = defenderDexterity defenderSkill

Results

The attackerRoll and defenderRoll are then opposed to one another to see if the critical strike is landed or not. There is nothing special about the GM case here... it has a higher chance of getting critical strikes. Of course, the formula makes if much less likely to get a critical strike vs. an opponent with high dexterity.

This is what I've found... And short of copying the code for you to see, I can't expose the rules further.

- Steve



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