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Amulets


Selling
Price
Name Effect Found
5000 Amulet of Retention The wearer is protected from Nakedness and Fumble effects.  
3500 Amulet of Death Magic Protection When worn, this amulet will reduce death magic damage by 50%. Also reduces the effects of Wrath of the Gods to minimum of ½ normal damage. DH, EOgre, HC, Laby, Targ, Tulor, Ogres in the wild.
Can be purchased for 17500 at Marvin's Superstore in The Labyrinth
2500 Amulet of Cold Protection Limits the effect of cold-based spells (ex. cold steel, ice orb) cast against the wearer. CoD, EOgre, FoD
2500 Amulet of Combat This amulet gives you one extra melee attack per combat round. EOgre, Targ, TrlHvn, Ogres in the wild.
2500 Amulet of Fire Protection Limits the effect of fire-based spells (ex. immolation, flame orb) cast against the wearer. CoD, Laby, TrlHvn, Ogres in the wild
2500 Amulet of Free Will When worn, this amulet provides 60% immunity from Mysticism spells. DH, EOgre, Targ, TrlHvn, Tulor, Ogres in the wild.
Can be purchased for 12500 at Marvin's Superstore in The Labyrinth
2500 Amulet of Grounding Limits the effect of electric-based spells (ex. lightning bolt, electric fury) cast against the wearer. CoD, Targ, Tulor, Ogres in the wild
2500 Amulet of Intelligence Adds xx to wear's intelligence attribute. EOgre, Ful, HC, Targ, ThiefH, TrlHvn, Tulor
2000 Amulet of Dodging Gives wearer one extra dodge per round of combat. Forgotten, Laby, Tulor
1500 Amulet of Dexterity Adds xx to wear's dexterity attribute. EOgre, Ful, HC, Targ, Tulor
1500 Amulet of Endurance Adds xx to wear's endurance attribute. Targ, TrlHvn, Ogres in the wild
1500 Amulet of Strength Adds xx to wear's strength attribute. EOgre, HC, Targ, ThiefH, TrlHvn
1500 Amulet of Shielding Protects the wearer with magical protection equivalent to the Expert Thaumaturgy spell Shield.  
150 Cursed Amulets Available in several varieties: Choking, Clumsiness, Stupidity, Vulnerability, Weakness Throughout The Realm

Elementalism Power Amulets
Can be purchased at Marvin's Superstore in The Labyrinth

The selling price of magical amulets is 1/5th the purchase price from Marvin's.
Purchase
Price
Bonus Penalties Level
Required
Magic
Resistence
Weight
5000 +50%. Elemental spell mana cost +50%.
Mysticism cast ability -25%.
30 95% 0.5
10000 +100%. Elemental spell mana cost +100%.
Mysticism cast ability -30%.
60 95% 0.5
20000 +150%. Elemental spell mana cost +150%.
Mysticism cast ability -35%.
100 95% 0.5
40000 +200%. Elemental spell mana cost +200%.
Mysticism cast ability -40%.
140 95% 0.5
80000 +250%. Elemental spell mana cost +250%.
Mysticism cast ability -45%.
190 95% 0.5
125000 +300%. Elemental spell mana cost +300%.
Mysticism cast ability -50%.
240 95% 0.5
150000 +350%. Elemental spell mana cost +350%.
Mysticism cast ability -55%.
300 95% 0.5
187500 +400%. Elemental spell mana cost +400%.
Mysticism cast ability -60%.
360 95% 0.5


Thaumaturgy Power Amulets
Can be purchased at Marvin's Superstore in The Labyrinth

Purchase
Price
Bonus Penalties Level
Required
Magic
Resistence
Weight
5000 +50%. Thaumaturgy spell mana cost +50%.
Necromancy cast ability -25%.
30 95% 0.5
10000 +100%. Thaumaturgy spell mana cost +100%.
Necromancy cast ability -30%.
60 95% 0.5
20000 +150%. Thaumaturgy spell mana cost +150%.
Necromancy cast ability -35%.
100 95% 0.5
40000 +200%. Thaumaturgy spell mana cost +200%.
Necromancy cast ability -40%.
140 95% 0.5
80000 +250%. Thaumaturgy spell mana cost +250%.
Necromancy cast ability -45%.
190 95% 0.5
125000 +300%. Thaumaturgy spell mana cost +300%.
Necromancy cast ability -50%.
240 95% 0.5
150000 +350%. Thaumaturgy spell mana cost +350%.
Necromancy cast ability -55%.
300 95% 0.5
187500 +400%. Thaumaturgy spell mana cost +400%.
Necromancy cast ability -60%.
360 95% 0.5

Necromancy Power Amulets
Can be purchased at Marvin's Superstore in The Labyrinth

Purchase
Price
Bonus Penalties Level
Required
Magic
Resistence
Weight
5000 +50%. Necromancy spell mana cost +50%.
Thaumaturgy cast ability -25%.
30 95% 0.5
10000 +100%. Necromancy spell mana cost +100%.
Thaumaturgy cast ability -30%.
60 95% 0.5
20000 +150%. Necromancy spell mana cost +150%.
Thaumaturgy cast ability -35%.
100 95% 0.5
40000 +200%. Necromancy spell mana cost +200%.
Thaumaturgy cast ability -40%.
140 95% 0.5
80000 +250%. Necromancy spell mana cost +250%.
Thaumaturgy cast ability -45%.
190 95% 0.5
125000 +300%. Necromancy spell mana cost +300%.
Thaumaturgy cast ability -50%.
240 95% 0.5
150000 +350%. Necromancy spell mana cost +350%.
Thaumaturgy cast ability -55%.
300 95% 0.5
187500 +400%. Necromancy spell mana cost +400%.
Thaumaturgy cast ability -60%.
360 95% 0.5

xx Note: Attribute enhancing items offer reduced benefit with each additional item worn. For the first attribute enhancing item you wear you will gain 3 attribute points. For the second, you will gain 2 more points. For the third item you will get one more attribute point. For every enhancement after the first three, you will gain a 0.5 attribute point.

Note: Cursed items, once worn, cannot be removed until the wearer has had Remove Curse cast upon him. Casting Remove Curse on the item permanently removes the curse, allowing the item to be worn and removed without difficulty.

Magical Immunity: This is a percentage value that determines how immune your character is to any magical effect that is directly targetted at you OR is generated by you. This applies to magical effects generated by items as well as players. Remember, this applies to your spell casting ability as well. Magical immunity is good to have if you don't mind not casting spells.

Magic Resistance: This is very much like magical immunity, but it applies only to magic that targets the affected object. It does not affect your ability to use magic (except on yourself).

Mana Drain: Some magic items will drain mana from you every combat round as long as you use them. The mana cost is clearly labelled on identified magic items. If you don't have enough mana to feed your magic items, they will consume 10 times the mana cost in health.

Finding Items: Any item can be found in just about any place or on just about any monster. However, some dungeons, some locations, some critters do yield certain items more frequently than others. The purpose of the Found column is to record these places but be advised that the list is not comprehensive, it is only as good as the contributions received.


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