The Oracle
Targoth's Tomb
aka The Bat Cave

Directions - In Leinster/Kurz Road, from Kurz teleport: 6 West
Suggested Level Range: 25-49

Click to launch Compact Map
Pocket Bestiary
Bat Crypt Bat Flying Rat Screeching Horror
Storm Bat Vampire Bat Cave Ratling Daemon Ratling
Crypt Keeper Damned One Entombed One Ghoul
Lich Undead Necromancer Zombie  

A rather odd combination of a long low level start culminating in a high level ending. The final battle against the undead can be dangerous but if you can emerge victorious there is frequently a good treasure to be had. Good sized dungeon that takes a lot of time to fully explore but for the high level player interested only in the treasure at the end it can be done in approximately thirty minutes.


Tactics
View old Dungeon Tactics from prior to game changes
  • Gibbon: I would suggest you wear something to stop Death Magic. Summon and Stun and you will be alright.
  • Hyperfreak: Probably my favourite dungeon of the game, this one can be done by any level from 30-70 for good exp and treasure. Solo wizards (and any other character for that matter) really do need an amulet of Death Magic Protection. WoG should take out the Lich & Crypt Keeper in a few turns, but don't forget to Heal. Mysticism will own them if you can pull it off.
  • Eilsel: For all Intel wizards, get an AoDMP so you can survive the last battle. Shift potions are also handy in avoiding too much damage. GM Thaum and GM Sorcery, with some work on your Med skill, will get you through this dungeon. For the last battle Summon at least one Feary Queen and keep casting WoG. If your health falls below fifty percent then cast Heals. Two faery queens work better than one when you are low level. All other battles you can get away with casting Multiblades for grouped creatures and light darts for low level single creatures.
  • See your ideas here...

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