The Oracle
The Dark Gauntlet

Directions - In Wild Beyond, from Wen gatekeeper head South to the crossroad then West until there.
Suggested Level Range: 75-149

Click to launch Compact Map
Pocket Bestiary
Flame Daemon Daemon King Blood Fenris Hell Hound Howling Terror
Young Fenris Daemon Ratling Lich Undead Necromancer

The effects of praying at the altar (click on the altar and select Pray) vary depending on your alignment. Evil through Pure Evil receive Duach's Mark, good for 6 hours of 90% immunity to Poison, shown by pure black hair and red eyes. Saintly thru Good receive Duach's Curse, 6 hours of immunity to Shield Magic, shown by yellow skin with no face.


Random ambushes of groups ranging from 2 Furies/ 2 Ghosts, 3 Undead Necromancers/ 2 Liches, 5 Undead Necromancers, 2 Howling Terrors can make this a dangerous place for the unaware.


Tactics
  • DragoonWarrior: You should be around level 80 to go in here. The main purpose for coming to this dungeon is to receive Duach's Mark, an extremely helpful resistence to poison that makes exploring the Snake Pit a far safer proposition. So, go here first in preparation for a Snake Pit run, or use it to gain experience (both tactical and points). You should have a warrior or wiz of about level 80 grouped with you or else it will be a tough ride. If you're not up to level I recommend staying away from the Lich battle unless you have an AoDMP. Also, don't attack the Deamon King without checking his level. Curse him as much as you can. You can usually find something decent in the bone pile. For Wizards, the best tactic for all battles in here is to Summon Daemons, cast Improved Invis, and then WoG until they drop. Warriors shouldn't come here unless they are able to curse. The treasure usually isn't much in here so don't expect to make much profit.
  • BigVoodooDaddy: In this Cave, if you're an all-intelligence Wizard, you should have one hitter with you, preferably one with an EA or a Wrath. You should be at least level 80 or above before venturing in here (if over 200, you should not need a hitter). You should also have GM Thaum (or at least Masters), GM Elementalism, and GM Sorcery. Good spells to use in here include: Improved Invisibility, Wrath of the Gods, Invulnerability, Electric Fury, Fireball, and Freeze. Good Luck.
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