The Oracle
The Anvil

Directions - In Ascetos Deep Desert, from Arimathor teleport: West to the desert, then straight north to the Sarcapagus entrance.
Suggested Level Range: 600-1000

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Pocket Bestiary
Creature Level Health Points
Champions 1125 - 1350 11270 - 13520
Protectors 1100 - 1275 11020 - 12770;
Evil Minions 1150 - 1475 11500 - 14770
Mist Mages    
Warlocks    
Ancient Ones    
Baby Dragons 600 - 1000 10835 - 18036
Hell Snakes 300 - 600 5436 - 10836
King Cobras 200 - 400 3636 - 7236
Lava Snakes 100 - 300 1836 - 5436
Bounty Hunters    
Guardians    
Paladins    
Wizards of Light    
Clerics    
Priestess'    
Devils    
Furies    
Shades    
Daemon Kings    
Imp Kings    
Kilrogs 200 - 400 3636 - 7236
King Kilrogs 300 - 900 5436 - 16236
Seraph Queens    
Healer Wasps 100 - 1000 2550 - 25050
Stinging Furies 600 - 1000 10234 - 17034
Fire Wasps 600 - 1000 10234 - 17034

One tough dungeon. A short passage leads to three possible levers. Once selected, there is no going back. Left leads to saintly monsters, center leads to mostly neutral monsters and right to evil monsters. Once you have choosen this initial path you will fight your way to another series of rooms offering three choices. More to come.


Tactics
  • MadameSerpeant: I take at least 1 high lvl all strength giant warrior or all endurance warrior and possibly a high lvl spell caster with me. I like the neutral side. You should have 100% Myst Resistence. Take a 400% elemental amulet with you. When you get to the fights with the creatures of the mysts. Each person should put on their elemental amulets. Each person freezes a protector champion or evil minnion. Then switch back to your Amulet of Free will. Pick off the Champions Protectors and Evil Minnions 1 at a time. Then summon a Faery Queen to distract the spell casters so they wont heal themselves. If done right this cave can be done with no 1 dieing.
  • Michabo: For the Anvil, have one of the hitters carry a throwing weapon and then throw at the mages. Similar to having your hitter shift, once hit the mage will "shift" back to a place where they can be attacked by one of the hitters with the BC, maximizing the amount of possible damage for the round. We finished a Ancient One and once he died, we went after the Mist mage and finished him in the same round.
  • See your ideas here...

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