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Craftsmen & Smithing


Using the Craft Tables

There is an easy method to ensure you buy just the amount of supplies you need to spend your 250 stamina points in a crafting session and no more than that amount. Gold. If you have only the amount of gold in your inventory necessary to purchase the desired supply then when your gold is exhausted you've got all the given supply you need. Put the rest of your gold in your backpack.

For example, suppose you choose to make Regeneration potions. Each Regen potion requires 2 Silvergrass and 1 Goldenberries. Since each Regen potion will cost 5 stamina points to produce, you need to make 50 items at your crafting skill level to exhaust your 250 stamina points (250/5 = 50). Therefore you need 50 x 2 = 100 Silvergrass and 50 x 1 = 50 Goldenberries. A Silvergrass costs 100 gold, a Goldenberry costs 40. The total cost then is 100 x 100 = 10000 for the Silvergrass and 50 x 40 = 2000 for the Goldenberries. Drag your gold to your backpack and when prompted to enter the amount to place in the pack enter 10000. Do it again but this time enter 2000. Do it once more and select All. You now have three piles of gold in your pack, one pile to purchase all the Silvergrass you need, one for the Goldenberries, and the last pile is unused in your crafting session. When you get to the Supply Store, pull out just the 10000 gold pile and purchase Silvergrass until the gold is gone. Then pull out the 2000 gold and repeat for the Goldenberries. You now have all the supplies you need to make your 50 regen potions with no extras... and more importantly, no shortages.

"Oh my," you say, "that's a lot of figuring just to do a little smithing." Never worry. We've got you covered. On the various Crafting Tables the necessary gold amounts are included under the Full Load Cost column. Just look it up and go get your supplies.


Learning A Trade

There’s an old adage that states that there is more than one way to skin a cat. There is also more than one way to gain experience points in the Realm. In addition to hunting, experience points can be gained through the exercise of certain skills including detecting/disarming traps and the craftsmen skills: weaponsmith, armorsmith, and alchemy.

Why You Should Become a Craftsman

In the development of many characters there may come a time when killing the monsters you are capable of handling fails to provide good gains. The lure to tackle monsters beyond your character’s abilities can become compelling at such times. But there is a safer way to advance beyond the lull. Learn a trade. The benefits will last long past the lull levels.

Crafting is far from an exciting way to spend your time in the Realm. In fact it is a tedious affair. But spending a half hour of crafting is well worth the time spent. Dedicated pursuit of your crafting profession can provide over 2 levels a day. At Grandmaster skill, every 50 items made costs 250 stamina and provides approximately 7000 points. It takes 8 hours to regenerate the 250 points so 3 crafting sessions can be done in 24 hours. Mathematics 101 shows us that 3 x 7 = 21 so 21000 experience points can be earned each day - if your life style allows you to get in the Realm every 8 hours.

Which craft to learn

The three crafts can be divided into two classes: Smithing and Alchemy. Whether to become a smith or an alchemist is dependent upon your character’s strength, including enchantments, or, more properly, your carrying capacity. You want to be able to carry enough supplies out of the Supply Store to use up your stamina.

The ratio of items made to stamina used varies as a function of skill level for a given item creation difficulty level. The only skill level of consequence in this ratio is Grandmaster as that is the skill level that you will spend by far the greatest amount of time. For smiths, the only material of consequence is admantium as it provides the greatest gain in experience points and the highest profit. For alchemists the primary material is the amber rods used in creating invulnerability potions, the only difficulty level 5 potion that requires only a single component (working with more than a single component can be troublesome and should be avoided in crafting for experience).

Approximately every 8 hours of real time each character automatically earns 250 stamina points. Once the 250 maximum is reached no further points are gained., i.e. you can have at most 250 points in your stamina bank. At Grandmaster skill each item made costs 5 stamina points. That works out to 50 items per full stamina bank. Therefore your character needs to be capable of carrying 50 pieces of the material required for what you are crafting.

The admantium bars for smithing weigh 5.0 stones, the amber rods of the alchemist weigh 1.0 stones. Therefore a full load of admantium bars weighs 250 stones (5 x 50) while a full load of amber rods weighs only 50 stones. If you can carry 250 stones out of the Supply Stores then choose one of the smithing skills. Making potions fails to provide much of a monetary profit while smithing can actually prove quite lucrative.

Which of the two smithing skills, weaponsmith or armorsmith, you should pursue is largely a matter of personal preference. There is little, if any, difference between the two in the amount of experience and/or money you can make. One minor consideration is that you can get armorsmithing tools for free while weaponsmith tools must be purchased. Armorsmith’s hammers are often dropped by Ogres and other critters, or just take a stroll through the Killing Fields and pick them up off the ground. The price to purchase crafting tools is a mere 500 gold and should rarely represent a financial burden so this cost is inconsequential in choosing which profession to pursue.



Hints for Craftsmen

Two keys on your keyboard can speed up the labors of the craftsman; the ESC key and the Spacebar.

ESC (escape): The little key in the upper left corner of the keyboard can be used to close the purchase confirmation window that opens after each item is bought. After selecting the desired material simply hold the ESC key down and click rapidly on the BUY button. This will quickly add the material or component to your inventory until you either run out of money or cannot carry any more of the item.

Spacebar: is used during the creation process to short-cut a mouse move and click. After clicking on the crafting tool and selecting Make Item, a pop-up window appears from which you select exactly what you wish make. After making the selection for the first time in a session the Spacebar can be used in place of moving the mouse to the pop-up window and clicking on the Make It button. Simply click on the tool, select Make Item and then hit the spacebar - presto, another item is created.


Stamina Usage

The Full Load Costs are calculated using a simple formula:

round[(250/x)]yz = Full Load Cost

round - Round the figure in the brackets up
250 - Stamina to Use (replace this value with your current stamina if you are not fully rested)
x - Stamina Cost per Item made (see chart)
y - Number of bars/ingredient required per item
z - Cost per bar/ingredient

Conan was kind enough to supply the following information for use in the calculations:
Base Stamina Costs
Weapons Armor
Material Stamina
Iron/Steel 1
Tempered Steel 2
 
Mythril 3
Obsidianite 4
Admantium 5
Material Stamina
Leather/Wood 1
Iron/Steel 2
(Exception: Iron Helmets = 1)
Mythril/Tempered Steel 3
Obsidianite 4
Admantium 5
The stamina costs for Alchemy are equal to the skill level of the item, i.e. a level 2 alchemist making level 2 potions will expend 2 stamina points per potion made.

Stamina usage varies in relation to crafting skill level and item difficulty. As shown on the above tables, making an item with a difficulty level equal to your skill level will cost your skill level in stamina points. This is the base cost of making an item. Making items above or below your skill level costs more or less stamina, respectively. In general, each step up in crafting skill reduces the stamina cost by your skill level until the base cost is reached.

Skill Level 1 (Familiar) Skill Level 2 (Proficient)
Difficulty Level Stamina Used
1 1
2 4
3 9
4 16
5 25
Difficulty Level Stamina Used
1 1
2 2
3 6
4 12
5 20
Skill Level 3 (Expert) Skill Level 4 (Master)
Difficulty Level Stamina Used
1 1
2 2
3 3
4 8
5 15
Difficulty Level Stamina Used
1 1
2 2
3 3
4 4
5 10
Skill Level 5 (Grandmaster)
Difficulty Level Stamina Used
1 1
2 2
3 3
4 4
5 5

Conan (one of the Realm programmers) has explained that the stamina base costs have many calculations made on them, including random variation, before the final cost in stamina is determined for each item made. Also taken into account is the condition that the tool is in, it can be up to twice as tiring to use a worn tool. However, experience in making items has shown that little variation in cost actually occurs and that, over the long run, the base values provide acceptable results in the stamina cost formula.



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