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Becoming Good
Where to go and what to kill
To become Good you must kill creatures of Evil alignment. Being Good is advantageous in avoiding damage from Wrath of the Gods but makes you vulnerable to Death Wish (wear an Amulet of Death Magic Protection). If you wish to hunt high level Good creatures it can be useful to first become Good yourself. The following table lists all Evil creatures in the The Realm.
Sorted by Place
| Where |
What |
|
Ascetos Desert |
Baby Dragon,
Daemon,
Damned One,
Ghost,
Ghoul,
Hell Hound,
Hell Snake,
Kilrog,
King Kilrog,
Lost Sailor,
Plague Ratling,
Skeleton,
Undead Necromancer,
Zombies
|
|
The Barrens |
Daemon,
Flame Daemon,
Hell Hound,
Hell Snake,
Lich,
Screeching Horror,
Shade
|
|
Bloodwood |
Crypt Bat,
Dark Faery,
Flame Ratling,
Lost Sailor,
Skeleton
|
|
The Downs |
Damned One,
Dark Faery,
Skeleton
|
|
Emerald Forest |
Dark Faery
|
|
Forest of Death |
Dark Faery
|
|
Killing Fields |
Dark Faery
|
|
South Havenwood |
Dark Faery
|
|
Wandering Wood |
Crypt Bat,
Dark Faery,
Flame Ratling,
Ghoul,
Skeleton,
Undead Necromancer,
Vampire Bat,
Zombies
|
|
Wexfordshire Valley |
Dark Faery
|
|
Wild Beyond |
Imp Necroman,
Imp Slavemstr,
Plague Ratling,
Screeching Horror
|
|
Winter Wold |
Damned One
|
|
Zender's Wood |
Dark Faery,
Ghoul,
Zombies
|
|
The Barracks |
Daemon King,
King Kilrog
|
|
Church of Damnation |
Crypt Bat,
Crypt Keeper,
Daemon King,
Daemon Ratling,
Daemon,
Damned One,
Flame Daemon,
Flame Ratling,
Plague Ratling,
Screeching Horror,
Vampire Bat
|
|
Daemon Home |
Banshee,
Crypt Keeper,
Daemon Ratling,
Daemon,
Entombed One,
Ezelberoth,
Flame Daemon,
Flame Ratling,
Ghost,
Kilrog,
King Kilrog,
Lich,
Plague Ratling,
Screeching Horror,
Shade,
Snow Daemon,
Storm Bat,
Undead Necromancer,
Vampire Bat,
Wraith
|
|
Eastern Ogre Caverns |
Plague Ratling,
Screeching Horror,
Vampire Bat
|
|
Enid's Safe Haven |
Dark Faery,
Medusa,
Shade
|
|
Faery Caverns |
Crypt Bat,
Dark Faery
|
|
Fenris Caves |
Crypt Bat,
Hell Hound,
Vampire Bat
|
|
Festering Hate Pool |
Dark Faery,
Devil,
Ghost,
Hell Hound,
Lich,
Medusa,
Screeching Horror,
Thief,
Undead Necromancer,
Wraith
|
|
Forgotten Dungeon |
Crypt Keeper,
Entombed One,
Ghoul,
Lich,
Lost Sailor,
Undead Necromancer,
Wraith,
Zombies
|
|
Fuloran's Abode |
Crypt Keeper,
Fuloran,
Hell Hound,
King Kilrog,
Lich
|
|
Holy Caves |
Crypt Bat,
Devil,
Medusa,
Vampire Bat
|
|
Imp City |
Damned One,
Ghoul,
Imp Necroman,
Imp Slavemstr,
Lost Sailor,
Screeching Horror,
Skeleton,
Storm Bat
|
|
Imp Haven |
Daemon King,
Flame Daemon,
Ghost,
Imp Necroman,
Kilrog,
King Kilrog,
Medusa,
Screeching Horror,
Wraith
|
|
The Labyrinth |
Crypt Bat,
Daemon Ratling,
Damned One,
Entombed One,
Flame Ratling,
Imp Slavemstr,
Lost Sailor,
Plague Ratling,
Shade,
Undead Necromancer,
Vampire Bat
|
|
Lesser Hive |
Damned One
|
|
Naktos' Morgue |
Ghoul,
Skeleton,
Undead Necromancer
|
|
Snake Pit |
Baby Dragon,
Dark Faery,
Flame Daemon,
Hell Snake,
Kilrog,
Lich,
Shade
|
|
Targoth's Tomb |
Crypt Bat,
Crypt Keeper,
Daemon Ratling,
Damned One,
Entombed One,
Ghoul,
Lich,
Screeching Horror,
Storm Bat,
Undead Necromancer,
Vampire Bat,
Zombies
|
|
Thieves Hole |
Thief
|
|
Tor's Crypt |
Crypt Bat,
Ghoul,
Undead Necromancer
Zombies
|
|
Troll's Haven |
Crypt Keeper,
Dark Faery,
Devil,
Ghost,
Hell Hound,
Medusa,
Wraith
Zombies
|
|
Tulor's Caverns |
Daemon,
Daemon King,
Devil,
Flame Daemon,
Kilrog,
King Kilrog,
Medusa,
Snow Daemon,
Tulor
|
|
Undead Stronghold |
Banshee,
Crypt Bat,
Crypt Keeper,
Daemon Ratling,
Damned One,
Devil,
Entombed One,
Flame Daemon,
Flame Ratling,
Ghost,
Ghoul,
Imp Necroman,
Imp Slavemstr,
Kilrog,
Lich,
Medusa,
Plague Ratling,
Screeching Horror,
Shade,
Skeleton,
Storm Bat,
Undead Necromancer,
Vampire Bat,
Wraith,
Zombies
|
|
Sorted by Creatures
| What |
Level |
Where |
|
Skeleton |
Low |
Asc,
BW,
Dwn,
ImpC,
Nak,
USH,
WanW
|
|
Lost Sailor |
Low |
Asc,
BW,
Forgtn,
ImpC,
Laby
|
|
Damned One |
Low |
Asc,
CoD,
Dwn,
ImpC,
Laby,
LHive,
Targ,
USH,
WinW
|
|
Zombies |
Low |
Asc,
Forgtn,
Targ,
Tor,
THvn,
USH,
WanW,
Zen
|
|
Ghoul |
Low |
Asc,
Forgtn,
ImpC,
Nak,
Targ,
Tor,
USH,
WanW,
Zen
|
|
Undead Necromancer |
Low |
Asc,
DH,
FHP,
Forgtn,
Laby,
Nak,
Targ,
Tor,
USH,
WanW
|
|
Entombed One |
Low |
DH,
Forgtn,
Laby,
Targ,
USH
|
|
Crypt Bat |
Low |
BW,
CoD,
FaeryC,
FenC,
HC,
Laby,
Targ,
Tor,
USH,
WanW
|
|
Vampire Bat |
Low |
CoD,
DH,
EOgre,
FenC,
HC,
Laby,
Targ,
USH,
WanW
|
|
Screeching Horror |
Low |
Bar,
CoD,
DH,
EOgre,
FHP,
ImpC,
ImpH,
Targ,
USH,
WildB
|
|
Flame Ratling |
Low |
BW,
CoD,
DH,
Laby,
USH,
WanW
|
|
Plague Ratling |
Low |
Asc,
CoD,
DH,
EOgre,
Laby,
USH,
WildB
|
|
Daemon Ratling |
Low |
CoD,
DH,
Laby,
Targ,
USH
|
|
Dark Faery |
Low |
BW,
Dwn,
EmF,
Enid,
FaeryC,
FHP,
FoD,
KF,
SHav,
SPit,
THvn,
WanW,
WexV,
Zen
|
|
Thief |
Low-Mid |
Brck,
FHP,
ThiefH,
Any outdoor area
|
|
Storm Bat |
Mid |
DH,
ImpC,
Targ,
USH
|
|
Lich |
Mid |
Bar,
DH,
FHP,
Forgtn,
Ful,
SPit,
Targ,
USH
|
|
Crypt Keeper |
Mid |
CoD,
DH,
Forgtn,
Ful,
Targ,
THvn,
USH
|
|
Hell Hound |
Mid |
Asc,
Bar,
FenC,
FHP,
Ful,
THvn
|
|
Medusa |
Mid |
Enid,
FHP,
HC,
ImpH,
THvn,
Tulor,
USH
|
|
Wraith |
Mid |
DH,
FHP,
Forgtn,
ImpH,
THvn,
USH
|
|
Ghost |
Mid |
Asc,
DH,
FHP,
ImpH,
THvn,
USH
|
|
Shade |
Mid |
Bar,
DH,
Enid,
Laby,
SPit,
USH
|
|
Banshee |
Mid |
DH,
USH
|
|
Imp Slavemstr |
Mid |
ImpC,
Laby,
USH,
WildB
|
|
Imp Necroman |
Mid |
ImpC,
ImpH,
USH,
WildB
|
|
Daemon |
High |
Asc,
Bar,
CoD,
DH,
Tulor
|
|
Flame Daemon |
High |
Bar,
CoD,
DH,
ImpH,
SPit,
Tulor,
USH
|
|
Snow Daemon |
High |
DH,
Tulor
|
|
Daemon King |
High |
Brck,
CoD,
ImpH,
Tulor
|
|
Kilrog |
High |
Asc,
DH,
ImpH,
SPit,
Tulor,
USH
|
|
King Kilrog |
High |
Asc,
Brck,
DH,
Ful,
ImpH,
Tulor
|
|
Ezelberoth |
High |
DH
|
|
Devil |
High |
FHP,
HC,
THvn,
Tulor,
USH
|
|
Tulor |
High |
Tulor
|
|
Fuloran |
High |
Ful
|
|
Hell Snake |
High |
Asc,
Bar,
SPit
|
|
Baby Dragon |
High |
Asc,
SPit
|
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Each step in alignment requires approximately 25 kills of creatures of the alignment opposite that toward which you are shifting. The level of the opponent does not matter, a Zombie is as good as a Baby Dragon for shifting your alignment toward Good. Be aware, however, that summoned creatures do not effect your alignment when you kill them, just as they do not provide you with experience. If an Undead Necromancer summons a group of Zombies in combat against you, and you kill them all, only the Necromancer counts for experience and alignment.
| Good |
Neutral |
Evil |
| Saintly |
Good |
Benevolent |
Neutral |
Horrible |
Evil |
Pure Evil |
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http://www.realmoracle.com/align-g.htm
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©website and all maps contained therein copyright 1998-2005 by TheOracle and HyJinks.
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