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Becoming Evil
Where to go and what to kill
To become Evil you must kill creatures of Good alignment. Being Evil is advantageous in avoiding damage from Death Wish (wearing an Amulet of Death Magic Protection is another means of avoiding DW) but makes you more vulnerable to Wrath of the Gods (wearing an AoDMP also helps reduce the damage inflicted by WoG). If you wish to hunt high level Evil creatures it can be useful to first become Evil yourself. The following table lists all Good creatures in the The Realm.
Sorted by Place
| Where |
What |
|
Ascetos Desert |
Guardian |
|
Bloodwood |
Pixie |
|
Emerald Forest |
Faery,
Pixie,
Wood Nymph
|
|
Forest of Death |
Faery,
Seraph |
|
Killing Fields |
Faery,
Seraph,
Seraph Warrior,
Seraph Thaumaturgist,
Wood Nymph
|
|
Leinster/Kurz Road |
Pixie,
Faery
|
|
North of Leinster |
Faery,
Guardian,
Pixie,
Wood Nymph
|
|
Ratling Run |
Faery,
Guardian,
Pixie
|
|
South Havenwood |
Faery,
Guardian,
Pixie
|
|
Wandering Wood |
Faery,
Pixie,
Wood Nymph
|
|
Wexfordshire Valley |
Faery,
Pixie,
Seraph,
Seraph Thaumaturgist,
Seraph Warrior,
Wood Nymph
|
|
West Havenwood |
Faery,
Guardian,
Pixie
|
|
Wild Beyond |
Imp Thaumat,
Wood Nymph |
|
Zender's Wood |
Faery,
Wood Nymph
|
|
The Barracks |
Cleric,
Guardian,
Paladin,
Priestess,
Seraph Queen,
Seraph Thaumaturgist,
Seraph Warrior
|
|
Enid's Safe Haven |
Faery,
Faery Queen,
Pixie,
Seraph,
Seraph Queen,
Seraph Thaumaturgist,
Seraph Warrior,
Wood Nymph
|
|
Faery Caverns |
Faery,
Faery Queen,
Pixie,
Seraph,
Wood Nymph
|
|
Festering Hate Pool |
Cleric,
Paladin,
Priestess,
Wizard of Light
|
|
Holy Caves |
Cleric,
Paladin,
Priestess,
Wizard of Light
|
|
Imp City |
Imp Thaumat |
|
Imp Haven |
Faery Queen |
|
Troll's Haven |
Faery |
|
Undead Stronghold |
Faery Queen |
|
Warrior's Abode |
Paladin |
|
Sorted by Creatures
| What |
Level |
Where |
|
Pixie |
Low |
BW,
EmF,
Enid,
FaeryC,
L-KRd,
NLein,
RR,
SHav,
WanW,
WexV,
WHav
|
|
Wood Nymph |
Low |
EmF,
Enid,
FaeryC,
KF,
NLein,
WanW,
WexV,
WildB,
Zen
|
|
Faery |
Low |
EmF,
Enid,
FaeryC,
FoD,
KF,
L-KRd,
NLein,
RR,
SHav,
THvn,
WanW,
WexV,
WHav,
Zen
|
|
Faery Queen |
Low |
Enid,
FaeryC,
ImpH,
USH
|
|
Seraph |
Mid |
Enid,
FaeryC,
FoD,
KF,
WexV
|
|
Seraph Warrior |
Mid |
Brck,
Enid,
KF,
WexV
|
|
Seraph Thaumaturgist |
Mid |
Brck,
Enid,
KF,
WexV
|
|
Seraph Queen |
Mid |
Brck,
Enid
|
|
Imp Thaumat |
Mid |
ImpC,
WildB
|
|
Cleric |
Mid |
Brck,
FHP,
HC,
many outdoor areas
|
|
Priestess |
Mid-High |
Brck,
FHP,
HC,
many outdoor areas
|
|
Wizard of Light |
Mid-High |
FHP,
HC,
many outdoor areas
|
|
Paladin |
High |
Brck,
FHP,
HC,
WAbode,
many outdoor areas
|
|
Guardian |
High |
Asc,
Brck,
NLein,
RR,
SHav,
WHav
|
|
Each step in alignment requires approximately 25 kills of creatures of the alignment opposite that toward which you are shifting. The level of the opponent does not matter, a Pixie is as good as a Paladin for shifting your alignment toward Evil. Be aware, however, that summoned creatures do not effect your alignment when you kill them, just as they do not provide you with experience. If a Faery Queen summons a group of Faeries in combat against you, and you kill them all, only the Faery Queen counts for experience and alignment.
| Good |
Neutral |
Evil |
| Saintly |
Good |
Benevolent |
Neutral |
Horrible |
Evil |
Pure Evil |
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http://www.realmoracle.com/align-e.htm
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©website and all maps contained therein copyright 1998-2005 by TheOracle and HyJinks.
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